Active Outline
General Information
- Course ID (CB01A and CB01B)
- F/TV D068A
- Course Title (CB02)
- Sound for Animation
- Course Credit Status
- Credit - Degree Applicable
- Effective Term
- Fall 2021
- Course Description
- An intermediate level animation course introducing techniques for creating animation synced to music, voice, and sound effects. Through practical exercises and projects, students will learn and apply techniques for animation planning, staging, and lip sync, as well as basic principles for designing, recording, and mixing their own soundtracks.
- Faculty Requirements
- Course Family
- Not Applicable
Course Justification
This course is CSU transferable. It is required for the AA Degree in Film/Television: Animation, and is part of the CTE program in Animation. This is the only course covering intermediate animation topics like lip sync, body sync, and syncing animation to music.
Foothill Equivalency
- Does the course have a Foothill equivalent?
- No
- Foothill Course ID
Formerly Statement
Course Development Options
- Basic Skill Status (CB08)
- Course is not a basic skills course.
- Grade Options
- Letter Grade
- Pass/No Pass
- Repeat Limit
- 0
Transferability & Gen. Ed. Options
- Transferability
- Transferable to CSU only
Units and Hours
Summary
- Minimum Credit Units
- 3.0
- Maximum Credit Units
- 3.0
Weekly Student Hours
Type | In Class | Out of Class |
---|---|---|
Lecture Hours | 2.5 | 5.0 |
Laboratory Hours | 1.5 | 0.0 |
Course Student Hours
- Course Duration (Weeks)
- 12.0
- Hours per unit divisor
- 36.0
Course In-Class (Contact) Hours
- Lecture
- 30.0
- Laboratory
- 18.0
- Total
- 48.0
Course Out-of-Class Hours
- Lecture
- 60.0
- Laboratory
- 0.0
- NA
- 0.0
- Total
- 60.0
Prerequisite(s)
F/TV D067A
Corequisite(s)
Advisory(ies)
F/TV D020.
Limitation(s) on Enrollment
Entrance Skill(s)
General Course Statement(s)
Methods of Instruction
Lecture and visual aids
Collaborative projects
Homework and extended projects
Discussion and problem solving performed in class
Quiz and examination review performed in class
Frame-by-frame analysis of professional work
In-class exploration of Internet sites
Critique of student production work
Field trips
Guest speakers
Assignments
- Design and animate a sequence synced to music.
- Design and produce background, Foley, and dialog tracks.
- Animate a character acting with lip sync to a short voice track.
Methods of Evaluation
- Project demonstrating student's ability to analyze a music track, map the timing of beats to frames, and use the map to plan and execute an animation synced to the music.
- Project evaluating student's ability to apply sound design, sound recording, and sound mixing techniques, through the creation of a layered soundtrack with ambience, dialog, music and sound effects.
- Midterm quiz evaluating student's comprehension of concepts, terminology, and techniques.
- Final project demonstrating student's ability to analyze a recorded vocal performance, and animate a character acting with lip sync to it.
Essential Student Materials/Essential College Facilities
Essential Student Materials:Â
- None.
- Classroom with A/V equipment and digital projection; sound studio with facilities for recording high-quality voice and effects tracks; computer lab with 30 workstations equipped with high-end graphics cards, editing software, and animation software; 30 digital drawing input devices; facilities for capturing and testing hand-drawn animation on paper
Examples of Primary Texts and References
Author | Title | Publisher | Date/Edition | ISBN |
---|---|---|---|---|
Williams, Richard. "The Animator's Survival Kit". Faber & Faber. 4th Edition. 2012 | ||||
Beauchamp, Robin. "Designing Sound for Animation". Focal Press. 2nd Edition. 2013. |
Examples of Supporting Texts and References
Author | Title | Publisher |
---|---|---|
Wright, Steve. "Compositing Visual Effects." MA: Focal Press Elsevier, 2008 | ||
Davis, Richard. "Complete Guide to Film Scoring". Berklee, 2000. | ||
Karlin, Fred and Wright, Raymond. "On the Track". 2nd Edition. Routledge, 2004. | ||
Lustig, Milton. "Music Editing for Motion Pictures". New York: Hastings House, 1980. | ||
Nisbett, Alex. "Sound Studio: Audio Techniques for Radio, Television, Film and Recording". 7th edition. Focal Press, 2003. | ||
Sonnenschein, David. "Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema". Michael Wiese Productions, 2001. | ||
Coyle, Rebecca. "Drawn to Sound: Animation Music & Sonicity (Genre, Music and Sound)". Equinox Publishing, 2010. | ||
Goldberg, Eric. "Character Animation Crash Course!" Silman-James Press, 2008. | ||
Webster, Chris. "Animation the Mechanics of Motion." MA: Focal Press, 2008. | ||
Woodhall, Woody. "Audio Production and Post-Production". Jones & Bartlett, 2011. |
Learning Outcomes and Objectives
Course Objectives
- Identify, examine, and evaluate the uses of sound for animation.
- Identify and apply techniques necessary to create animation synced to a music track.
- Identify and apply techniques necessary to create an animated character performing to a voice track.
- Apply sound design, sound recording, and sound mixing techniques in the creation of soundtracks.
- Apply digital editing techniques to create videos of animation with synced sound.
CSLOs
- Design and edit soundtracks for animated films, containing effects ambiences and atmospheric musical scores.
- Synchronize voice tracks to animated characters and edit music cues to animated sequences.
Outline
- Identify, examine, and evaluate the uses of sound for animation.
- Define space
- Create environment
- Emphasize action
- Set pace
- Symbolize meaning
- Evoke mood and feeling
- Ambience, dialog, and Foley
- Identify and apply techniques necessary to create animation synced to a music track.
- Timing and spacing of visual beats
- Analysis of music track
- Bar sheets.
- Identify and apply techniques necessary to create an animated character performing to a voice track.
- Analyze voice acting.
- Timing with exposure sheet.
- Accents.
- Thumbnails.
- Pose to pose blocking.
- Full-body acting
- Mouth Poses
- Staging dialog
- Apply sound design, sound recording, and sound mixing techniques in the creation of soundtracks.
- Use of sound recording and re-recording equipment.
- Design and perform Foley and ADR
- Editing and processing audio
- Digital audio formats
- Pre-recorded SFX libraries
- Pre-mixing dialog, music, and sound effects
- Apply digital editing techniques to create videos of animation with synced sound.
- Digital video formats
- Syncing sound and picture
Lab Topics
- Foley and voice recording
- Voice track analysis and exposure sheet
- Music track analysis and bar sheet
- Acting and performance